Project by Kelsey Wang @wyeslek
Every made thing leaves behind a byproduct. A cut produces an offcut. A stone block requires a quarry. A microchip exploits bodily labor. A product is designed to perfection, but its byproduct rarely is. Perhaps the most urgent task we have now as designers is to learn how to follow a thing from origin to consequence, and ask whether its maker planned for the aftereffects. Most have not. This thesis proposes a methodology for recognizing the provenance and “value systems” of what we build before they are inherited by the technology about to dictate the next century; through the medium of the game, we are confronted with how we should operate within the value systems of such worlds.