A

AIA CES Credits

AV Office

Abstract Publication

Academic Affairs

Academic Calendar, Columbia University

Academic Calendar, GSAPP

Admissions Office

Advanced Standing Waiver Form

Alumni Board

Alumni Office

Architecture Studio Lottery

Assistantships

Avery Library

Avery Review

Avery Shorts

S

STEM Designation

Satisfactory Academic Progress

Scholarships

Skill Trails

Student Affairs

Student Awards

Student Conduct

Student Council (All Programs)

Student Financial Services

Student Health Services at Columbia

Student Organization Handbook

Student Organizations

Student Services Center

Student Services Online (SSOL)

Student Work Online

Studio Culture Policy

Studio Procedures

Summer Workshops

Support GSAPP

Close
This website uses cookies as well as similar tools and technologies to understand visitors' experiences. By continuing to use this website, you consent to Columbia University's usage of cookies and similar technologies, in accordance with the Columbia University Website Cookie Notice Group 6
Aad kallipoliti kelseywang sp26 booklet

BY/PRODUCT

Project by Kelsey Wang @wyeslek

Every made thing leaves behind a byproduct. A cut produces an offcut. A stone block requires a quarry. A microchip exploits bodily labor. A product is designed to perfection, but its byproduct rarely is. Perhaps the most urgent task we have now as designers is to learn how to follow a thing from origin to consequence, and ask whether its maker planned for the aftereffects. Most have not. This thesis proposes a methodology for recognizing the provenance and “value systems” of what we build before they are inherited by the technology about to dictate the next century; through the medium of the game, we are confronted with how we should operate within the value systems of such worlds.