A

AIA CES Credits

AV Office

Abstract Publication

Academic Affairs

Academic Calendar, Columbia University

Academic Calendar, GSAPP

Admissions Office

Advanced Standing Waiver Form

Alumni Board

Alumni Office

Architecture Studio Lottery

Assistantships

Avery Library

Avery Review

Avery Shorts

S

STEM Designation

Satisfactory Academic Progress

Scholarships

Skill Trails

Student Affairs

Student Awards

Student Conduct

Student Council (All Programs)

Student Financial Services

Student Health Services at Columbia

Student Organization Handbook

Student Organizations

Student Services Center

Student Services Online (SSOL)

Student Work Online

Studio Culture Policy

Studio Procedures

Summer Workshops

Support GSAPP

Close
This website uses cookies as well as similar tools and technologies to understand visitors' experiences. By continuing to use this website, you consent to Columbia University's usage of cookies and similar technologies, in accordance with the Columbia University Website Cookie Notice Group 6
Mscdp thompson siqizhang sp25 emotionecho gamepic   siqi skylar zhang

EmotionEcho.exe

EmotionEcho.exe is a three-stage interactive experience that visualizes how emotional landscapes are shaped and echoed by algorithmic systems like TikTok.

In an era where algorithmic curation dictates what we see, feel, and believe, EmotionEcho.exe asks: What happens when our emotional responses are no longer entirely our own? What if emotion itself becomes data—measured, weighed, looped, and intensified? This project transforms that question into an experiential space, where players don’t just observe emotional feedback loops—they inhabit them.

The game begins with a storytelling tutorial, where users encounter the structure of algorithmic emotion through poetic prompts and subtle interactions. In the second level, the space shifts—emotion becomes embodied. Bubbles representing different emotional intensities begin to form, grow, and collide. Each player decision subtly affects the emotional atmosphere, governed by invisible metrics derived from real-world comment data and emotional sentiment analysis. Emotions, once abstract, now exert gravitational pull.

In the final control room, players are offered a different kind of agency: to visualize the hidden architecture of emotional influence and tweak its parameters. Here, data becomes visible and adjustable. Users gain access to emotional statistics, sliders controlling bias and diversity, and real-time simulations of echo chamber effects. This final stage mirrors the interfaces of algorithm design—offering both empowerment and critique.

EmotionEcho.exe is not just a game; it is a critical reflection on how digital systems shape perception. By embedding data into navigable, emotional terrain, it challenges players to reconsider the boundaries between feeling and feedback, between autonomy and influence.