James Orlando is a creative polymath & digital pioneer on the
forefront of culture and innovation. Exploring the intersection of
technology and new media, he has worked as an art director,
creative technologist, virtual world builder, photographer,
character creator, stylist, product designer and producer with
13+ years of senior level creative leadership.
In 2010, his Art Direction skills and passion for culture led him to co-
found Bullett Magazine, a new media publication featuring talent across film, music, fashion & architecture. Opportunities to create
beyond the page arrived in 2012 when the iPad publication was
released receiving the webby for best visual design.
In 2015, James joined NEW INC at the New Museum to research and
develop a social gaming platform, predicting the future of digital
publishing and interactive storytelling by disrupting traditional gaming
experiences. In 2016, JO joined the London-based OKgrl team as an
Art Director and the first demo of Hyper.Zone was shown at the Public
Beta showcase in NYC. Hyper.Zone is a cultural gaming experience
empowering creativity through technology. As a hybrid open world,
you can explore digital spaces or collect objects to build and design
your own.
BFA in Fine Arts from Cornell University, 2009
Clients: Adidas Originals, Alfa Romeo, Balenciaga, Friedman Benda, LiZ,
MSCHF, Nike, OMM, Pandorabots, Steve Madden & More
Published Works: Architectural Digest, Bullett, Dazed, Fader, iD, Interview,
Nero, New York Times, Nylon, OKgrl, Paper, Wonderland & Vice