Daniel believes in listening closely as a strategy for design. He is currently the founder of Make_Good, an experience design studio dedicated to bettering lives and the planet. As a designer, he has produced a wide range of works, from screen-based experiences to objects to installations and spaces. Recent collaborations include work with Google, IBM, Under Armour, Vito Acconci, Maya Lin, Errol Morris, Todd Solondz and others His work has appeared in the Venice and Seoul Biennials of Architecture, the Cooper Hewitt Museum and Domus magazine, and he has created mixed-reality experiences for The Storefront for Art and Architecture and Fake Love, a subsidiary of The New York Times.
After three years as Director of Experience Design at Droga5 in New York, Daniel left to found MakeGood and launch new initiatives focused on the future of social good through sustainable design. Daniel is a graduate of NYU’s ITP and the Whitney Independent Study Program and has taught at NYU’s ITP and IDM Programs, RISD’s department of Graphic Design and Columbia GSAPP. Daniel is currently in residence at New Inc., the New Museum’s incubator in New York, where he runs MakeGood and collaborates regularly with other designers. When he isn’t working, he likes to ride his bicycle and play music.