A

AIA CES Credits

AV Office

Abstract Publication

Academic Affairs

Academic Calendar, Columbia University

Academic Calendar, GSAPP

Admissions Office

Advanced Standing Waiver Form

Alumni Board

Alumni Office

Architecture Studio Lottery

Assistantships

Avery Library

Avery Review

Avery Shorts

S

STEM Designation

Satisfactory Academic Progress

Scholarships

Skill Trails

Student Affairs

Student Awards

Student Conduct

Student Council (All Programs)

Student Financial Services

Student Health Services at Columbia

Student Organization Handbook

Student Organizations

Student Services Center

Student Services Online (SSOL)

Student Work Online

Studio Culture Policy

Studio Procedures

Summer Workshops

Support GSAPP

Close
This website uses cookies as well as similar tools and technologies to understand visitors' experiences. By continuing to use this website, you consent to Columbia University's usage of cookies and similar technologies, in accordance with the Columbia University Website Cookie Notice Group 6

Messages and Means: Muriel Cooper at MIT

Arthur Ross Architecture Gallery

Feb 25, 2014 - Apr 17, 2014

Muriel Cooper (1925–94) worked across four decades at the Massachusetts Institute of Technology in overlapping roles as a graphic designer, teacher, and researcher. Spanning the transition from print, to early explorations of digital typography, to fully evolved information environments, Cooper’s tenure at MIT maps onto one of the most dynamic periods of the school’s technical, conceptual and theoretical development.

As the first Design Director of the MIT Press, Cooper established a comprehensive publishing program and designed books like The Bauhaus (1969) and Learning from Las Vegas (1972). As co-founder of the Visible Language Workshop, she taught experimental printing and tested large-format Polaroid photography and integrated video systems in MIT’s Department of Architecture. And at the MIT Media Lab, she developed software interfaces and educated a generation of designers. Throughout, Cooper’s approach remained consistent: creating tools and systems for rapid feedback, dissolving boundaries between design and production, and restlessly seeking out new problems.

“There is still no magic way – but we propose to keep working at it.”

Exhibition Website