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Instructions for Using the Network RenderFarm

*Note: The below instructions are general instructions for rendering using 3DS Max as an example. For more instructions using other applications, please visit the following site: http://www.thinkboxsoftware.com/deadline-5-rhino/

 

*Note: While reading the instructions, please keep in the mind the repository is located at \\newyork\render\renderfarm

I. Creating Folders

Setting up your own personal folders for rendering on network
A. All files will be hosted by the server “NEWYORK.” You will need to set up two folders: an input folder and an output folder. The input folder will contain the Max, Maya, Rhino, etc. file and any other necessary materials connected to the job file, while the output folder is where the final product will be saved. Since you will be sharing these folders with your GSAPP colleagues, make your own subfolder using your uni (guaranteed to be unique).

B. Directions:

  • 1. go to the start menu and select “Run...” (keyboard shortcut: “windows button” + “R”)
  • 2. type “\\newyork\render\input\”.
  • 3. create folder using your UNI as the name (ex: scp2013).
  • 4. repeat step 1
  • 5. type “\\newyork\render\output\”.
  • 6. repeat step 3

II. Setting up the files

Making sure your render files are in the correct location and set up to render on the network, creating output files in the output folder, and creating output files in your preferred format

A. Files need to go in the folder you created in the Input folder. This includes the main file and all other files linked to it– make sure the file is properly linked to all necessary render files (In MAX, it is referred to as asset tracking).

B. Make sure the file has the right network rendering setup:
  • -  This is where you decide what your output files will be named.
  • -  But not only that, this is where you decide WHERE your output files will be LOCATED.
  • -  So, make sure to fill the blank with \\newyork\render\output\"your uni"\"filename"
  • -  DO NOT type R:\output\"your uni"\"filename" or simply "filename."
  • -  Then, select the type of output (jpeg, etc).
  •  
  • 1. go to “Render Setup.”
  • 2. under “common,” make changes as needed to the Frames and the Size.
  • 3. also under “common,” in the Output section click on the Files button:

III. Submitting Jobs to the Farm

Using DEADLINE MONITOR to submit jobs and get the ball rolling

You can submit your job using Deadline Monitor, which is located on your task bar or under Thinkbox in your Programs folder. In the MONITOR menu bar, select “submit." Here you will see the option of submitting a 3dsmax job.

First tell Deadline where your file is located. Fill out the “3dsmax file” field following this syntax:
\\newyork\render\input\"your uni"\ "the name of your file.max"

IT IS VERY IMPORTANT that you select the currect version of 3dsmax you are using (2013). Remember to select the correct version for any render job, whether it is max, maya, or after effects.

Note: Under 3dsMax options (at the bottom), please make sure to deselect Show Virtual Frame Buffer.

Note: For 3ds max make sure to check "use design edition" and make sure to set the build to "64 bit".

Your job will be sent to the Deadline slaves and they will process your job and it will be left in your OUTPUT folder under your UNI folder.


Deadline Instructional Video