Email | DDL | Index | Fast | Topics | Froebel | Domino | Layers | Curves | Render | Final | All
We encourage you to respond to the student work, or to the critics. When you do so, please send a copy to the Virtual World Classroom at: muir@columbia.edu
The following is a partial list of email received to date:
*********************************************************************** Date: Tue, 05 Sep 95 22:30:13 -0100 From: "klaas.loe"To: uk13@columbia.edu, muir@columbia.edu Subject: virtuality [to karlsson, ulrika] this is klaas, one of the first days i am surfin through the net, i reached your homepage. one of your first images looks very strange this shape looks like an 3-D statistical graphic, like you told the computer by word, what he has to do, like in future: we can transform our feelings to form - direct. virtuality is closer to thinking, our thoughts are electric impulses too. i appreciate your work . . .thinking about it . . . *********************************************************************** Date: Sat, 26 Aug 95 20:24:42 0000 From: Thomas Johnson To: muir@columbia.edu As a 60 year old architect, who has converted to CADD in the last year, I find this work terrific, if a little intimidating. I found your site browsing Arch. school sites and yours looked particularly interesting. I converted my drawing medium to CADD in March of this year and am using form-Z , Power CADD, Photoshop and Pagemaker on a Power Mac platform. This change was difficult to say the least, as I had been using traditional mediums for over thirty years and had developed considerable proficiancy with them. I found, however that CADD is really just another tool, and I'm completely comfortable with it now. Your methods of teaching, if I understand them correctly, are "total immersion" (similar to the Army Language School). This is in my opinion the ONLY way to go. Tom Johnson Thomas Johnson-Architect 42 Marion Avenue Sausalito, CA 94965 415 331 9273 Fax: 331 5973 Email: tarch@aimnet.com *********************************************************************** Date: Tue, 15 Aug 95 05:02:59 0000 From: 138 Germania To: muir@columbia.edu, tl100@columbia.edu, ja58@columbia.edu, jcb44@columbia.edu, cdl16@columbia.edu, jhe8@columbia.edu, rjb29@columbia.edu, ecb14@columbia.edu, imr10columbia.edu@sirius.com, dac42@columbia.edu, bac27@columbia.edu, wvnj69a@prodigy.com, slk12@columbia.edu, sc367%colum@lserver.infoworld.com Subject: vwc final review first off let me apologize that i was not able to review all of your work personally. i had intended to hit every one but time is running out before i set off cross country. that said, i have to take abit of an overview here. in general, i found an astounding amount of good work, and by good work i mean not only things that were well rendered but also compelling, interesting work at all levels of presentation. as for the individual projects i would have to say that i was disappointed in the use of precedents. while i understand that the time frame for most of these projects was very tight, i found the projects that replicated their precedents to be rather uninteresting. in both the froebel and the domino projects there was a pronounced tendency to create projects that were obviously derivative. the projects that i thought were most powerful, were projects that abstracted principles from the precedents and then used those principles, or that syntax, with a new set of materials. thereby creating new expressions in a known language. in those cases i found the work to be intriguing both as an homage and as an original construction. the layers projects revealed one of the primary seductions of the computer -- the over use of transperancy. the tendency toward illegibility was further enhanced by a use of figure and field colors that were not always clearly demarcated. while i will be the first to admit that the misreadings that such rendering effects provide is useful for a designer, especially in the early stages of design development, i think that these effects are a trap that need to be used sensitively and with restraint. that said, i think some of the best work came in the layers project, as people began to use the power of the computer as a modeling tool. choosing specific rendering effects to emphasize sppecific intentions in their analyses. the final projects showed a strong development in rendering skills throughout the class. but, as in the curve projects, as the computer renderings became more impressive they revealed something that wasn't being closely attended to: point of view. the computer gives the user the freedom to choose the most powerful perspectives, and that power needs to be taken advantage of. without it, there is no reason to use the computer to create perspectives at all. in general, i would congratulate you all. you are embarking on the discovery and description of a new medium for architecture. and you seem to be making real headwway in adopting that medium and reflecting on its inherent strengths and weaknesses. good luck charlie cannon editor, rachitecture http://www.gold.net/ellipsis/rachitecture/index.html information designer, reality factory http://www.factory.net *********************************************************************** Date: Mon, 14 Aug 95 16:03:43 EDT From: "Benjamin Gianni" To: muir@columbia.edu Subject: Re: Virtual World Classroom Eden: Have been away and have just returned to read your message. Looking forward to finding out more. Haven't checked the site yet. All my best, BEN *********************************************************************** Date: Sun, 13 Aug 1995 14:23:25 -0400 (EDT) From: Ben 'The Con Man' Kahn To: Eden Muir Well, it seems like others are getting into the virtual environment field as well. The best one I've seen so far is: http://virtualnashville.com/ A personal home page has been set up with a similar interface ... at this address: http://www.csd.uu.se/~johnn/ *********************************************************************** From: Joel Sacks Organization: Adobe Systems Inc. To: sc367@columbia.edu, muir@columbia.edu steve [chen] We ... are here at Adobe surfing the web (Joel has three computers in his office - a quadra 650, a sparcstation 2, and a 486 PC). We have ... checked out your work and are mighty impressed. I especially like your quicktime movie with the kind of "unearthly" music playing in the background... *********************************************************************** sheryl [kasak] i would like to congratulate you on your froebel project. it manages to do several thiings simultaneously that are very interseting. first off it fulfills the assignment project perfectly as a block project with the minimum number of forms. secondly it uses those forms in a kit of parts that references known building types in its final construction. thirdly it creates a very elegant building indeed. and it manages to be elegant without ignoring its "child block" origin, in is almost whimsical facade treatment. if you are interested in creating more work like this one and are looking for inspiration i would highly recommend looking at the work of herzog & de meuron (if you haven't already). compared to the sophistication of the first project (both in realization and rendering) you seemed to stumble a bit in the second, though i appreciate the "roof" forms there. and unfortunately the rest of your gifs are broken. i hope there is more work to show. charlie cannon editor, rachitecture (http://www.gold.net/ellipsis/rachitecture/index.html) information designer (http://www.factory.net) *********************************************************************** Date: Thu, 10 Aug 95 23:02:01 0000 From: 138 Germania To: jl443@columbia.edu, muir@columbia.edu Subject: vwc final review jill [loman] its a shame there wasn't more work on your index page it appears that you were making great strides in mastering the computer as a tool. in any event, i think the majestic theater project is the best of the lot. it is a very clear analysis, well illustrated by the use of transperancy and color. charlie cannon editor, rachitecture (http://www.gold.net/ellipsis/rachitecture/index.html) information designer, reality factory (http://www.factory.net) *********************************************************************** Date: Thu, 10 Aug 95 22:34:35 0000 From: 138 Germania To: tjm20@columbia.edu, muir@columbia.edu Subject: vwc final review thomas [melville] you have shown a sophisticated sense of composition through out the work displayed here. of the first few projects, i found the shroeder house to be both the most frustrating and the most engrossing. the most frustrating because of the initial analysis. pulling off the most salient features of the hiuse is not truly informative. and yet, reversing that strategy was very effective in revealing the core of the building by rendering the exterior and planar elements transluscently. the weisman work was also quite nice in its representation of the complex pieces that make up the building. i appreciated it as your choice for the virtual world project as well because you didn't hesitate to show how the more complex facades play off the more mundane ones. what bothered me about that project was that you neither maintained a consistent axis of rotation nor a consistent viewpoint, which made orbiting around the building a rather frustrating experience. charlie cannon editor, rachitecture (http://www.gold.net/ellipsis/rachitecture/index.html) information designer, reality factory (http://www.factory.net) *********************************************************************** Date: Thu, 10 Aug 95 20:36:49 0000 From: 138 Germania To: cdl16@columbia.edu, muir@columbia.edu Subject: vwc final review chy [lee] the richard meier anaylsis is quite interesting. at first pass, i expected the white on white approach to be confusing, but in fact you developed a very minimalist and articulate approach. i would certainly have changed the background color to make your work more readable, but the entire project is quite good. throughout the rest of the projects i found you using a similar approach, using a minimum number of moves to achieve the effect. It is a very fine line. the de gaulle airport project, for example, has the individual design elements so minimally defined as to be almost cartoonish. which is not to say that the more distant views are not convincing as sketches. the final rendering project is quite nice, both as a rendering exercise and as a design project. i appreciated the spatial variations in the project: the open court, the awning'd enclosure, and the back wall. this is the kind of minimalism that architecture is so good at. creating spatial effects with a small number of elements. it might be interesting to see the project described, ala mies, with the spatial dividers being represented against the views that they create. charlie cannon editor, rachitecture (http://www.gold.net/ellipsis/rachitecture/index.html) information designer (http:www.factory.net) *********************************************************************** Date: Thu, 10 Aug 95 11:55:59 0000 From: 138 Germania To: ajf24@columbia.edu, muir@columbia.edu Subject: vwc final review aaron [goodman] i really enoyed the whimsical, haphazard quality of the domino project, especially the configuration and the random sizing of the individual domino's. the interior view, i found even more compelling, as a description of the effects of these different elements in close proximity. the interlocking of the different pieces was very interesting. the layer project is quite good. you were able to analyse ando's project with a minimum number of moves. the efficiency of your deconstruction makes for an elegant analysis of a simple building. the curve project was less compelling because of the quality of the rendering -- low quality rendering and low polygon count gave the chairs much less realistic curves. the spaces in the smaller render project were quite interesting, with its suggestive translucency. i tire of transparent effects, but the more opaque walls in the court suggest new possibilities. charlie cannon editor, rachitecture (http://www.gold.net/ellipsis/rachitecture/index.html) information designer, reality factory (http://www.factory.net) *********************************************************************** Date: Thu, 10 Aug 95 11:21:47 0000 From: 138 Germania To: @columbia.edu, muir@columbia.edu Subject: vwc final review brandon [cook] after seeing the simple constructions of the froebel project i thought you were off to a good start. After that I must admit i became a little confused. While the domino project was suggestive (especially the smaller element off to the left, the view that you chose didn't really allow the viewer to engage the project. The house project was little better, in the layered analysis, taking the windows off the solid modeled object was not informative and the second image "movement" was little more than the previous analysis with the yellow elements pulled away. the movement analysis could have been very informative, if you had pulled out extruded circulation paths or the like. the final project on your page, the portrait de femme project has great potential i think. the "skinned" model suggests a variety of buildings and spaces which would be very interesting to explore. i would recommend looking at the "basilisk" site (http://swerve.basilisk.com) if you are looking for inspiration. All in all i would say that the application of a little more rigor, both in the projects and in your computer modeling wiould serve you well. charlie cannon editor, rachitecture (http://www.gold.net/ellipsis/rachitecture/index.html) information designer, reality factory (http:www.factory.net) *********************************************************************** Date: Mon, 07 Aug 95 22:52:21 0000 From: 138 Germania To: sc367@columbia.edu, muir@columbia.edu Subject: vwc final review steven, [chen] while your statement has emphasised the projects as eye candy, i am going to focus my attention on the objects/buildings in the images. i am doing this for two reasons, the first is that i think the use of the computer as a tool should be evaluated on the same terms as the use of any other tool -- we rarely say a pencil drawing is bad because a pencil was used. secondly, the success of any given representation is based as much on the quality of the technique as the quality of the design (-- though to mistake the quality of a a design with the quality of the rendering is always a great danger). all that said i want to congratulate you on the domino project. in this case the simplicity of the rendering scheme emphasised something very good about the project -- the breaking away from a rectangular floor plate. i think that is a very good move for two reasons. firstly, it is easy to equate the use use of prefabricated materials with a prefabricated form, though not necessary. secondly, the mirrored repitition of the elements (especially when bridged by the roof piece) create a dialogue with each other that is far more complex than a simple form would (and importantly, complex in an interesting way. as for the rest of the projects i would have to say i appreciated the more abstract ones more. you took certain liberties, especially, in the final project that you didn't allow yourself in the "house design." the house renderings i found rather unisnspired, as they didn't really tell me anything new about the project. the final project on the other hand was evocative enough to justify a more banal treatment -- after the fact to see what the project really is. charlie cannon editor, rachitecture (http://www.gold.net/ellipsis/rachitecture/index.html) information designer, reality factory (http:www.factory.net) *********************************************************************** Date: Mon, 7 Aug 95 09:10:21 -0700 X-Sender: webworks@pop.sirius.com To: peiheng@columbia.edu, muir@columbia.edu From: webworks@SIRIUS.COM (webworks) Subject: vwc final review peiheng [tsai] i believe that the body of work that you have produced for this class is one of the first that seems to reflect a consistent and direct development in terms of the creation of an architectural vocabulary. the use of the planar elements in the froebel project was interesting to me primarily for the way that they interlocked. the side view of the domino project showed an understanding of the plane as line, which, i think, was effectively contrasted to the beam elements. scrolling down to find the eisenman project was a surprise at first, though it seems like a logical development, given the importance and use of the plane in that project. the two analysis pieces, i must admit, i found to be completely unreadable. there is someting quite arch in rendering the eisenman project in pastel colors -- it steals some of its alleged bite. the project at the bottom of the page i found to be a quite interesting conclusion. the use of multiple plananr elements contrasting to each other and to the delicate transluscent curve, marked the way for the next development in that language -- a language that could be more deeply articulated in the building to which that piece is but a detail. good start. charlie cannon editor, rachitecture (http://www.gold.net/ellipsis/rachitecture/index.html) information designer (http://www.factory.net) *********************************************************************** Date: Mon, 7 Aug 95 09:10:18 -0700 To: wet3@columbia.edu, muir@columbia.edu From: webworks@SIRIUS.COM (webworks) Subject: vwc final review wenching [tsay] i must admit there is a certain perverse irony in your treatment of the backgrounds in the smith house project, that reinforces mier's building as object dropped onto a landscape whether it be the an algae covered swamp or a post apocalyptic sky. the renderings of the building tend to reinforce their reading as object -- or as somekind of constructivist architecton. and whether its intentional or not it does create an interesting commentary. the calatrava analysis, on the other hand, is quite stunning in its use of color to differentiate the individual elements that make up the whole. and the later perspectives that you have shown are quite provocative -- reinforcing the spinal quality of the work. the virtual world seems to be more of a study in rendering. and i do appreciate the visual narrative that you have constructed. what i found curiously out of place were the conventional touches to an otherwise very personal building. the normative front door, for example, was really quite alarming when compared to the rest of the work. when you take it upon yourself to create a space or place from scratch you must strive to follow its creative directives down to the last detail. charlie cannon editor, rachitecture (http://www.gold.net/ellipsis/rachitecture/index.html) information designer (http://www.factory.net) *********************************************************************** Date: Mon, 7 Aug 95 09:10:05 -0700 To: nt68@columbia.edu, muir@columbia.edu From: webworks@SIRIUS.COM (webworks) Subject: vwc final review nobuhiro [tsukada] i enjoyed the suggestiveness of your "virtual world" project. especially the apparently undulating floor plates. i think it would be interesting to see the design rendered to reflect the the opacity of the floor planes supported by the forest of columns and then clothed in the gauzy skin. that said, however, the froebel project suggested the interesting alternative. that of more transluscent floor plates. this idea is easily compelling as an object. but to make it convincing at the scale of a building would require something to give it scale and a sense of how it could be inhabited. i am sorry to say that i didn't find the kahn work at all convincing -- just pulling the roof off doesn't give us any sense of how the building works either spatially or materially, as you didn't choose any views that would allow us to see inside. when you have the computer you have the opportunity to very carefully construct a view point and you should take advantage of that. the most compelling project of the bunch was the stilted curvilinear form. this looming cabinet's power is accentuated by your construction of the datum "building" across from it. such figurative expressions often require a contrasting component. it is the contrast that makes much of coop himmelblau's earlier work so effective. and it is an important tool in architectural expression. congratulations. charlie cannon editor, rachitecture (http://www.gold.net/ellipsis/rachitecture/index.html) information designer (http://www.factory.net) *********************************************************************** Date: Sun, 06 Aug 95 11:54:19 0000 From: 138 Germania Organization: webworks To: skz3@columbia.edu, muir@columbia.edu Subject: vwc final review stas [zakrzewski] your intention to use the computer to create drawings that cannot be rendered using mechanical drawing techniques is a good one. and one that the discipline needs to confront as a whole. in order to accomplish that goal, however, requires you to be very rigorous in determining when the use of transperancy is useful in helping you understand a building in a new way. in the herzog and de meuron analysis, for example, the conventional exploded axons don't really lend themselves to explicating the relations between the concrete mass, the wooden structure and the glass skin. in fact, you treat the concrete and the glass in a synonymous fashion, that undercuts your analysis. on the other hand, the stretto house axon would benefit from the use of relative transluscencies, because you could more finely articulate the relations between the planar elements and the concrete block masses. criticism aside, i think the roof view of that project is quite beautiful. and i think the domino project images are quite effective for not using transperancy. the emphasis on the floor planes and the rooftop walls is more convincing by being rendered as solids. you have obviously grasped the rendering capabilities of the technology, now you can be more sly about their application. charlie cannon editor, rachitecture (http://www.gold.net/ellipsis/rachitecture/index.html) information designer, reality factory (http://www.factory.net) *********************************************************************** To: muir@columbia.edu Date: Sat, 5 Aug 95 18:25:22 TZ Subject: RE: Virtual World Classroom Eden- This was passed along to me. I'm the Director of the Virtual Worlds Group here at MicroSoft. I did check out your www site and there are some very interesting spaces. Regards, Linda *********************************************************************** Date: Sat, 05 Aug 95 15:57:42 0000 From: 138 Germania Organization: webworks To: ct110@columbia.edu, muir@columbia.edu Subject: vwc final review shengtung [chen] your froebel project shows an attention to the effects of mininimal difference. given that, i found the domino projects somewhat disappointing for the following reasons: 1) the layout of the three domino pieces revealed the negative tendency of modernist architecture to ignore the design at scales beyond the kit of parts for an individual building. while i can appreciate the desire to create a courtyard, and views to a courtyard that are unimpeded by circulation cores, i would have liked to see some attention given to the courtyard, to differentiate itself from the buildings and from the larger exterior spaces that the buildings wall off. actually, the froebel project could foreshadow a way to treat the grond plane. 2)in the domino-catapults, i think you could have gone one of two ways. in the first, you could have created a domino house that attended to minimal difference, by turning the house into a tension structure. in the second, you could have emphasized what part of the building is resisting the pull of its anchors. in other words what elements are allowing it to deform that way without breaking. i think this degree of development (in either direction) would make your proposal more viable. I did feel that the circulation diagrams of the meier project were quite good, and at times visually inspired. they reminded me of the transparency paintings of moholy-nage, whose paintings are similar to the layer 4 gif. It would be interesting to see you invert the process and take such a painting and convert into a building (rather than converting an existing building into a painting). the final thumbnail rendering was also interesting to me because of its viewpoint. i think that the rendering power of the computer have seduced to many designers into forgetting the importance of the points of view that they choose, and i think that with the little thumbnauil you have chosen acompelling perspective. charlie cannon editor, rachitecture (http://www.gold.net/ellipsis/rachitecture/index.html) information designer, reality factory (http://www.factory.net) *********************************************************************** Date: Sat, 05 Aug 95 15:31:20 0000 From: 138 Germania To: ecb14@columbia.edu, muir@columbia.edu Subject: vcw final review eric [brewer] great sense of humor! the domino project was really inspired and i think you were able to find something in that project that many people never get -- architecture can be funny. what i really enjoyed about the project was that you were able to pull it off through a real structural expression. it was funny because it was believable. i also thought that the jacob's house project was a very good analysis, especially in the relationship between the core and the screens. i think it could have been better served by a more finely gauged comparison of the screens and the walls -- as they play a secondary role in the massing of the interior and exteriror spaces. it would be nice to see the building that would emerge from that analysis. it is interesting to see the koolhaus project in light of the relationship between screen and mass -- the various columns (sized for structure or for functionality) operate in a very similar way. and i think that the perspective views that show how the agglomeration of elements effect the views are the most effective. most effective both in getting a sense of what the project would be like to inhabit and most effective because they express the landscape effect that koolhaus so clearly intended. now go out and do some work of your own. charlie cannon editor, rachitecture (http://www.gold.net/ellipsis/rachitecture/index.html) information designer (http://www.factory.net) *********************************************************************** Date: Sat, 05 Aug 95 15:04:06 0000 From: 138 Germania To: rjb29@columbia.edu, muir@columbia.edu Subject: vcw final review robert- [barnhill] first off i want to say that i appreciated the application of a critical eye in the schroder and the wright analysis projects. in each case i thought you were able to look at the architect's work and vocabulary and derive a series of abstracted principals from your examination. The "wrightian analogue" i thought was the more successful of the two projects for several reasons: 1) the project showed an understanding of wright's basic vocabulary without creating a wright project. 2) the construction is abstract enough that you can read a number of different tectonics in the project -- the white rods, for example, could easily seen as spotlights. this kind of vagueness is incredibley useful as you strive to develop our own aesthetic. there is, however, a difference between a "sketch" that is articulate and open ended, and a "sketch" that is closed to the viewer and i am afraid that the terragni fragment suffers from that. for the most part because the viewpoint makes it very difficult to get any sense the volume's expression. the tricky part is to try and find the correct balance between the project's development and its final expression, and in your earlier work i find a sensitivity to more complex constructions and material treatments that i hope you will bring to more finished projects charlie cannon editor, rachitecture (http://www.gold.net/ellipsis/rachitecture/index.html) information designer (http://www.factory.net) *********************************************************************** Date: Fri, 04 Aug 95 11:49:26 -0700 From: Rick Segal Subject: Virtual Classroom Greetings, I was very impressed with the work that I saw on the Web Server. I did have some comments. First, it was not that easy to really figure out "the point" of this server. I know that sounds harsh but the URL was passed on to me by another Microsoft Employee. There was no "about page" or any other place to take a look at why you were doing this and (more importantly), what you were looking to get out of this excercise. [Rick apparently did not see the VWC intro, page: http://www.arch.columbia.edu] What did you, the student, think about this. Teachers, does this enrich the learning? Does it help get a job? Those opinions are critical and extremely valuable. As the manager of some educational on-line projects at Microsoft, these kinds of sites are important to me. Besides the obvious technical issues, Microsoft would like to know what we, as a member of the technical industry can do toward making this a more fruitful excercise for teachers and students. Again, great job, I was impressed. I can be reached at the email address below: Rick Segal, Microsoft rsegal@microsoft.com *********************************************************************** From: James Davidson (IHS) To: muir@columbia.edu Date: Fri, 4 Aug 95 09:53:46 TZ Subject: RE: Virtual World Classroom Dear Eden & Rory, Thanks for the invite! I will definitely take a look. We are very busy on our summer quarter class, the Virtual Venice project where we are modeling a part of the city. The area is the Arsenale on the east end of Venice where they used to build ships. Hope your summer is going well and you that have a cool place to hide from time to time. Keep in mind the possibility for a remote VR collaboration of some kind in the future. Best regards. Jim Davidson Lecturer/CEDeS Project Manager Department of Architecture/Human Interface Technology Lab University of Washington jnd@hitl.washington.edu -or- jimda@microsoft.com (206) 649-3341 *********************************************************************** From: Donna Scott To: muir@columbia.edu Date: Fri, 4 Aug 95 09:50:40 PDT Subject: RE: Virtual World Classroom Thanks for the invitation Eden! I'm excited to check this out -- I'm sure it'll be awesome. Hope all is well with you. Regards, Donna ---------- *********************************************************************** Date: Fri, 4 Aug 1995 11:15:17 -0400 From: Steven Feiner Message-Id: <199508041515.LAA03690@shadow.cs.columbia.edu> To: muir@columbia.edu Subject: Re: Virtual World Classroom Thanks for the invitation, Eden! I'll try to take a look after I return. Steve *********************************************************************** To: Eden Muir From: "Bill Millard" Date: Fri, 4 Aug 1995 09:43:03 EST Subject: Re: Virtual World Classroom Prof. Muir: Many thanks for the invitation to participate in the VWC. It's an admirable project. I look forward to lots of browsing (and, I hope, some useful responses) once this week's editorial crunch is out of the way. It may also be a good subject for a future _21stC_ article, possibly along with the Roman site you mentioned a few weeks ago; I'll be in touch about this later. Regards, Bill Millard _21stC_ Magazine ***********************************************************************
Email | DDL | Index | Fast | Topics | Froebel | Domino | Layers | Curves | Render | Final | All