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We encourage you to respond to the student work, or to the critics. When you do so, please send a copy to the Virtual World Classroom at: muir@columbia.edu

The following is a partial list of email received to date:


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Date: Tue, 05 Sep 95 22:30:13 -0100
From: "klaas.loe" 
To: uk13@columbia.edu, muir@columbia.edu
Subject: virtuality

[to karlsson, ulrika]

this is klaas, one of the first days i am surfin through the net,
i reached your homepage. one of your first images looks very strange
this shape looks like an 3-D statistical graphic, like you told the
computer by word, what he has to do, like in future: we can transform
our feelings to form - direct. virtuality is closer to thinking,
our thoughts are electric impulses too.
i appreciate your work . . .thinking about it . . .

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Date: Sat, 26 Aug 95 20:24:42 0000
From: Thomas Johnson 
To: muir@columbia.edu

As a 60 year old architect, who has converted to CADD in the last year, 
I find this work terrific, if a little intimidating.

I found your site browsing Arch. school sites and yours looked
particularly interesting.

I converted my drawing medium to CADD in March of this year and am using
form-Z , Power CADD, Photoshop and Pagemaker on a Power Mac platform. This
change was difficult to say the least, as I had been using traditional
mediums for over thirty years and had developed considerable proficiancy
with them. I found, however that CADD is really just another tool, and
I'm completely comfortable with it now. Your methods of teaching, if I
understand  them correctly, are "total immersion" (similar to the Army 
Language School). This is in my opinion the ONLY way to go.

Tom Johnson

Thomas Johnson-Architect
42 Marion Avenue
Sausalito, CA 94965
415 331 9273
Fax: 331 5973
Email: tarch@aimnet.com

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Date: Tue, 15 Aug 95 05:02:59 0000
From: 138 Germania 
To: muir@columbia.edu, tl100@columbia.edu, ja58@columbia.edu,
        jcb44@columbia.edu, cdl16@columbia.edu, jhe8@columbia.edu,
        rjb29@columbia.edu, ecb14@columbia.edu, imr10columbia.edu@sirius.com,
        dac42@columbia.edu, bac27@columbia.edu, wvnj69a@prodigy.com,
        slk12@columbia.edu, sc367%colum@lserver.infoworld.com
Subject: vwc final review

first off let me apologize that i was not able to review all of your 
work personally.  i had intended to hit every one but time is running 
out before i set off cross country.

that said, i have to take abit of an overview here.

in general, i found an astounding amount of good work, and by good work 
i mean not only things that were well rendered but also compelling, 
interesting work at all levels of presentation.

as for the individual projects i would have to say that i was 
disappointed in the use of precedents.  while i understand that the time 
frame for most of these projects was very tight, i found the projects 
that replicated their precedents to be rather uninteresting.

in both the froebel and the domino projects there was a pronounced 
tendency to create projects that were obviously derivative.  the 
projects that i thought were most powerful, were projects that 
abstracted principles from the precedents and then used those 
principles, or that syntax, with a new set of materials.

thereby creating new expressions in a known language.  in those cases i 
found the work to be intriguing both as an homage and as an original 
construction.

the layers projects revealed one of the primary seductions of the 
computer -- the over use of transperancy.  the tendency toward 
illegibility was further enhanced by a use of figure and field colors 
that were not always clearly demarcated.

while i will be the first to admit that the misreadings that such 
rendering effects provide is useful for a designer, especially in the 
early stages of design development, i think that these effects are a 
trap that need to be used sensitively and with restraint.

that said, i think some of the best work came in the layers project, as 
people began to use the power of the computer as a modeling tool.  
choosing specific rendering effects to emphasize sppecific intentions in 
their analyses.

the final projects showed a strong development in rendering skills 
throughout the class. but, as in the curve projects, as the computer 
renderings became more impressive they revealed something that wasn't 
being closely attended to: point of view.

the computer gives the user the freedom to choose the most powerful 
perspectives, and that power needs to be taken advantage of.  without 
it, there is no reason to use the computer to create perspectives at 
all.

in general, i would congratulate you all.  you are embarking on the 
discovery and description of a new medium for architecture.  and you 
seem to be making real headwway in adopting that medium and reflecting 
on its inherent strengths and weaknesses.

good luck

charlie cannon
editor, rachitecture
http://www.gold.net/ellipsis/rachitecture/index.html
information designer, reality factory
http://www.factory.net

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Date: Mon, 14 Aug 95 16:03:43 EDT
From: "Benjamin Gianni"  
To: muir@columbia.edu
Subject: Re: Virtual World Classroom

Eden:

Have been away and have just returned to read your message.  Looking forward to 
finding out more.  Haven't checked the site yet.

All my best,

BEN

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Date: Sun, 13 Aug 1995 14:23:25 -0400 (EDT)
From: Ben 'The Con Man' Kahn 
To: Eden Muir 

        Well, it seems like others are getting into the virtual environment 
field as well.  The best one I've seen so far is:

        http://virtualnashville.com/

        A personal home page has been set up with a similar interface ... 
at this address:

        http://www.csd.uu.se/~johnn/

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From: Joel Sacks 
Organization: Adobe Systems Inc.
To: sc367@columbia.edu, muir@columbia.edu

steve [chen]

We ... are here at Adobe surfing the web (Joel has three 
computers in his office - a quadra 650, a sparcstation 2, and a 486 PC). 
We have ... checked out your work and are mighty impressed. I 
especially like your quicktime movie with the kind of "unearthly" music 
playing in the background...

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sheryl [kasak]

i would like to congratulate you on your froebel project.

it manages to do several thiings simultaneously that are very 
interseting.

first off it fulfills the assignment project perfectly as a block 
project with the minimum number of forms.

secondly it uses those forms in a kit of parts that references known 
building types in its final construction.

thirdly it creates a very elegant building indeed.  

and it manages to be elegant without ignoring its "child block" origin, 
in is almost whimsical facade treatment.

if you are interested in creating more work like this one and are 
looking for inspiration i would highly recommend looking at the work of 
herzog & de meuron (if you haven't already).

compared to the sophistication of the first project (both in realization 
and rendering) you seemed to stumble a bit in the second, though i 
appreciate the "roof" forms there.

and unfortunately the rest of your gifs are broken.

i hope there is more work to show.

charlie cannon

editor, rachitecture
(http://www.gold.net/ellipsis/rachitecture/index.html)
information designer
(http://www.factory.net)

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Date: Thu, 10 Aug 95 23:02:01 0000
From: 138 Germania 
To: jl443@columbia.edu, muir@columbia.edu
Subject: vwc final review

jill [loman]

its a shame there wasn't more work on your index page

it appears that you were making great strides in mastering the computer
as a tool.

in any event, i think the majestic theater project is the best of the
lot.  it is a very clear analysis, well illustrated by the use of
transperancy and color.

charlie cannon
editor, rachitecture
(http://www.gold.net/ellipsis/rachitecture/index.html)
information designer, reality factory
(http://www.factory.net)

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Date: Thu, 10 Aug 95 22:34:35 0000
From: 138 Germania 
To: tjm20@columbia.edu, muir@columbia.edu
Subject: vwc final review

thomas [melville]

you have shown a sophisticated sense of composition through out the work
displayed here.

of the first few projects, i found the shroeder house to be both the
most frustrating and the most engrossing.

the most frustrating because of the initial analysis. pulling off the
most salient features of the hiuse is not truly informative.  and yet,
reversing that strategy was very effective in revealing the core of the
building by rendering the exterior and planar elements transluscently.

the weisman work was also quite nice in its representation of the
complex pieces that make up the building.  i appreciated it as your
choice for the virtual world project as well because you didn't hesitate
to show how the more complex facades play off the more mundane ones.

what bothered me about that project was that you neither maintained a
consistent axis of rotation nor a consistent viewpoint, which made
orbiting around the building a rather frustrating experience.

charlie cannon
editor, rachitecture
(http://www.gold.net/ellipsis/rachitecture/index.html)
information designer, reality factory
(http://www.factory.net)

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Date: Thu, 10 Aug 95 20:36:49 0000
From: 138 Germania 
To: cdl16@columbia.edu, muir@columbia.edu
Subject: vwc final review

chy [lee]

the richard meier anaylsis is quite interesting.  at first pass, i
expected the white on white approach to be confusing, but in fact you
developed a very minimalist and articulate approach.  i would certainly
have changed the background color to make your work more readable, but
the entire project is quite good.

throughout the rest of the projects i found you using a similar
approach, using a minimum number of moves to achieve the effect.  It is
a very fine line.

the de gaulle airport project, for example, has the individual design
elements so minimally defined as to be almost cartoonish.

which is not to say that the more distant views are not convincing as
sketches.

the final rendering project is quite nice, both as a rendering exercise
and as a design project.  i appreciated the spatial variations in the
project: the open court, the awning'd enclosure, and the back wall.

this is the kind of minimalism that architecture is so good at.
creating spatial effects with a small number of elements.

it might be interesting to see the project described, ala mies, with the
spatial dividers being represented against the views that they create.

charlie cannon
editor, rachitecture
(http://www.gold.net/ellipsis/rachitecture/index.html)
information designer
(http:www.factory.net)

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Date: Thu, 10 Aug 95 11:55:59 0000
From: 138 Germania 
To: ajf24@columbia.edu, muir@columbia.edu
Subject: vwc final review

aaron [goodman]

i really enoyed the whimsical, haphazard quality of the domino project,
especially the configuration and the random sizing of the individual
domino's.

the interior view, i found even more compelling, as a description of the
effects of these different elements in close proximity. the interlocking
of the different pieces was very interesting.

the layer project is quite good.  you were able to analyse ando's
project with a minimum number of moves.  the efficiency of your
deconstruction makes for an elegant analysis of a simple building.

the curve project was less compelling because of the quality of the
rendering -- low quality rendering and low polygon count gave the chairs
much less realistic curves.

the spaces in the smaller render project were quite interesting, with
its suggestive translucency.  i tire of transparent effects, but the
more opaque walls in the court suggest new possibilities.

charlie cannon

editor, rachitecture
(http://www.gold.net/ellipsis/rachitecture/index.html)
information designer, reality factory
(http://www.factory.net)

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Date: Thu, 10 Aug 95 11:21:47 0000
From: 138 Germania 
To: @columbia.edu, muir@columbia.edu
Subject: vwc final review

brandon [cook]

after seeing the simple constructions of the froebel project i thought
you were off to a good start.

After that I must admit i became a little confused.  While the domino
project was suggestive (especially the smaller element off to the left,
the view that you chose didn't really allow the viewer to engage the
project.

The house project was little better, in the layered analysis, taking the
windows off the solid modeled object was not informative and the second
image "movement" was little more than the previous analysis with the
yellow elements pulled away.

the movement analysis could have been very informative, if you had
pulled out extruded circulation paths or the like.

the final project on your page, the portrait de femme project has great
potential i think.  the "skinned" model suggests a variety of buildings
and spaces which would be very interesting to explore.  i would
recommend looking at the "basilisk" site (http://swerve.basilisk.com) if
you are looking for inspiration.

All in all i would say that the application of a little more rigor, both
in the projects and in your computer modeling wiould serve you well.

charlie cannon
editor, rachitecture
(http://www.gold.net/ellipsis/rachitecture/index.html)
information designer, reality factory
(http:www.factory.net)

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Date: Mon, 07 Aug 95 22:52:21 0000
From: 138 Germania 
To: sc367@columbia.edu, muir@columbia.edu
Subject: vwc final review

steven, [chen]

while your statement has emphasised the projects as eye candy, i am
going to focus my attention on the objects/buildings in the images.  i
am doing this for two reasons, the first is that i think the use of the
computer as a tool should be evaluated on the same terms as the use of
any other tool -- we rarely say a pencil drawing is bad because a pencil
was used.

secondly, the success of any given representation is based as much on
the quality of the technique as the quality of the design (-- though to
mistake the quality of a a design with the quality of the rendering is
always a great danger).


all that said i want to congratulate you on the domino project.  in this
case the simplicity of the rendering scheme emphasised something very
good about the project -- the breaking away from a rectangular floor
plate.  i think that is a very good move for two reasons.  firstly, it
is easy to equate the use use of prefabricated materials with a
prefabricated form, though not necessary.  secondly, the mirrored
repitition of the elements (especially when bridged by the roof piece)
create a dialogue with each other that is far more complex than a simple
form would (and importantly, complex in an interesting way.

as for the rest of the projects i would have to say i appreciated the
more abstract ones more.  you took certain liberties, especially, in the
final project that you didn't allow yourself in the "house design."  the
house renderings i found rather unisnspired, as they didn't really tell
me anything new about the project.

the final project on the other hand was evocative enough to justify a
more banal treatment -- after the fact to see what the project really
is.

charlie cannon
editor, rachitecture
(http://www.gold.net/ellipsis/rachitecture/index.html)
information designer, reality factory
(http:www.factory.net)

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Date: Mon, 7 Aug 95 09:10:21 -0700
X-Sender: webworks@pop.sirius.com
To: peiheng@columbia.edu, muir@columbia.edu
From: webworks@SIRIUS.COM (webworks)
Subject: vwc final review

peiheng [tsai]

i believe that the body of work that you have produced for this class is
one of the first that seems to reflect a consistent and direct development
in terms of the creation of an architectural vocabulary.

the use of the planar elements in the froebel project was interesting to 
me
primarily for the way that they interlocked.

the side view of the domino project showed an understanding of the plane 
as
line, which, i think, was effectively contrasted to the beam elements.

scrolling down to find the eisenman project was a surprise at first, 
though
it seems like a logical development, given the importance and use of the
plane in that project.  the two analysis pieces, i must admit, i found to
be completely unreadable.

there is someting quite arch in rendering the eisenman project in pastel
colors -- it steals  some of its alleged bite.

the project at the bottom of the page i found to be a quite interesting
conclusion.  the use of multiple plananr elements contrasting to each 
other
and to the delicate transluscent curve, marked the way for the next
development in that language -- a language that could be more deeply
articulated in the building to which that piece is but a detail.

good start.

charlie cannon
editor, rachitecture
(http://www.gold.net/ellipsis/rachitecture/index.html)
information designer
(http://www.factory.net)

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Date: Mon, 7 Aug 95 09:10:18 -0700
To: wet3@columbia.edu, muir@columbia.edu
From: webworks@SIRIUS.COM (webworks)
Subject: vwc final review

wenching [tsay]

i must admit there is a certain perverse irony in your treatment of the
backgrounds in the smith house project, that reinforces mier's building as
object dropped onto a landscape whether it be the an algae covered swamp 
or
a post apocalyptic sky.

the renderings of the building tend to reinforce their reading as object --
or as somekind of constructivist architecton.  and whether its intentional
or not it does create an interesting commentary.

the calatrava analysis, on the other hand, is quite stunning in its use of
color to differentiate the individual elements that make up the whole.  and
the later perspectives that you have shown are quite provocative --
reinforcing the spinal quality of the work.

the virtual world seems to be more of a study in rendering.  and i do
appreciate the visual narrative that you have constructed.  what i found
curiously out of place were the conventional touches to an otherwise very
personal building.  the normative front door, for example, was really quite
alarming when compared to the rest of the work.  when you take it upon
yourself to create a space or place from scratch you must strive to follow
its creative directives down to the last detail.

charlie cannon
editor, rachitecture
(http://www.gold.net/ellipsis/rachitecture/index.html)
information designer
(http://www.factory.net)

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Date: Mon, 7 Aug 95 09:10:05 -0700
To: nt68@columbia.edu, muir@columbia.edu
From: webworks@SIRIUS.COM (webworks)
Subject: vwc final review

nobuhiro [tsukada]

i enjoyed the suggestiveness of your "virtual world" project.  especially
the apparently undulating floor plates.  i think it would be interesting to
see the design rendered to reflect the the opacity of the floor planes
supported by the forest of columns and then clothed in the gauzy skin.

that said, however, the froebel project suggested the interesting
alternative.  that of more transluscent floor plates.  this idea is easily
compelling as an object.  but to make it convincing at the scale of a
building would require something to give it scale and a sense of how it
could be inhabited.

i am sorry to say that i didn't find the kahn work at all convincing --
just pulling the roof off doesn't give us any sense of how the building
works either spatially or materially, as you didn't choose any views that
would allow us to see inside.  when you have the computer you have the
opportunity to very carefully construct a view point and you should take
advantage of that.

the most compelling project of the bunch was the stilted curvilinear form.
this looming cabinet's power is accentuated by your construction of the
datum "building" across from it.  such figurative expressions often require
a contrasting component.  it is the contrast that makes much of coop
himmelblau's earlier work so effective.  and it is an important tool in
architectural expression.  congratulations.

charlie cannon
editor, rachitecture
(http://www.gold.net/ellipsis/rachitecture/index.html)
information designer
(http://www.factory.net)

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Date: Sun, 06 Aug 95 11:54:19 0000
From: 138 Germania 
Organization: webworks
To: skz3@columbia.edu, muir@columbia.edu
Subject: vwc final review

stas [zakrzewski]

your intention to use the computer to create drawings that cannot be
rendered using mechanical drawing techniques is a good one.  and one
that the discipline needs to confront as a whole.

in order to accomplish that goal, however, requires you to be very
rigorous in determining when the use of transperancy is useful in
helping you understand a building in a new way.

in the herzog and de meuron analysis, for example, the conventional
exploded axons don't really lend themselves to explicating the relations
between the concrete mass, the wooden structure and the glass skin.  in
fact, you treat the concrete and the glass in a synonymous fashion, that
undercuts your analysis.

on the other hand, the stretto house axon would benefit from the use of
relative transluscencies, because you could more finely articulate the
relations between the planar elements and the concrete block masses.

criticism aside, i think the roof view of that project is quite
beautiful.  and i think the domino project images are quite effective
for not using transperancy.  the emphasis on the floor planes and the
rooftop walls is more convincing by being rendered as solids.

you have obviously grasped the rendering capabilities of the technology,
now you can be more sly about their application.

charlie cannon
editor, rachitecture
(http://www.gold.net/ellipsis/rachitecture/index.html)
information designer, reality factory
(http://www.factory.net)

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To: muir@columbia.edu
Date: Sat,  5 Aug 95 18:25:22 TZ
Subject: RE: Virtual World Classroom

Eden-

This was passed along to me.  I'm the Director of the Virtual Worlds
Group here at MicroSoft.  I did check out your www site and there are 
some very interesting spaces.

Regards,
Linda

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Date: Sat, 05 Aug 95 15:57:42 0000
From: 138 Germania 
Organization: webworks
To: ct110@columbia.edu, muir@columbia.edu
Subject: vwc final review

shengtung [chen]

your froebel project shows an attention to the effects of mininimal
difference.

given that,  i found the domino projects somewhat disappointing for the
following reasons:

1) the layout of the three domino pieces revealed the negative tendency
of modernist architecture to ignore the design at scales beyond the kit
of parts for an individual building.  while i can appreciate the desire
to create a courtyard, and views to a courtyard that are unimpeded by
circulation cores, i would have liked to see some attention given to the
courtyard, to differentiate itself from the buildings and from the
larger exterior spaces that the buildings wall off. actually, the
froebel project could foreshadow a way to treat the grond plane.

2)in the domino-catapults, i think you could have gone one of two ways.
in the first, you could have created a domino house that attended to
minimal difference, by turning the house into a tension structure.  in
the second, you could have emphasized what part of the building is
resisting the pull of its anchors.  in other words what elements are
allowing it to deform that way without breaking.  i think this degree of
development (in either direction) would make your proposal more viable.

I did feel that the circulation diagrams of the meier project were quite
good, and at times visually inspired.  they reminded me of the
transparency paintings of moholy-nage, whose paintings are similar to
the layer 4 gif.  It would be interesting to see you invert the process
and take such a painting and convert into a building (rather than
converting an existing building into a painting).

the final thumbnail rendering was also interesting to me because of its
viewpoint.  i think that the rendering power of the computer have
seduced to many designers into forgetting the importance of the points
of view that they choose, and i think that with the little thumbnauil
you have chosen acompelling perspective.

charlie cannon
editor, rachitecture
(http://www.gold.net/ellipsis/rachitecture/index.html)
information designer, reality factory
(http://www.factory.net)

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Date: Sat, 05 Aug 95 15:31:20 0000
From: 138 Germania 
To: ecb14@columbia.edu, muir@columbia.edu
Subject: vcw final review

eric [brewer]

great sense of humor!  the domino project was really inspired and i
think you were able to find something in that project that many people
never get -- architecture can be funny.  what i really enjoyed about the
project was that you were able to pull it off through a real structural
expression.  it was funny because it was believable.

i also thought that the jacob's house project was a very good analysis,
especially in the relationship between the core and the screens.  i
think it could have been better served by a more finely gauged
comparison of the screens and the walls -- as they play a secondary role
in the massing of the interior and exteriror spaces.

it would be nice to see the building that would emerge from that
analysis.

it is interesting to see the koolhaus project in light of the
relationship between screen and mass -- the various columns (sized for
structure or for functionality) operate in a very similar way.  and i
think that the perspective views that show how the agglomeration of
elements effect the views are the most effective.  most effective both
in getting a sense of what the project would be like to inhabit and most
effective because they express the landscape effect that koolhaus so
clearly intended.

now go out and do some work of your own.

charlie cannon
editor, rachitecture
(http://www.gold.net/ellipsis/rachitecture/index.html)
information designer
(http://www.factory.net)

***********************************************************************

Date: Sat, 05 Aug 95 15:04:06 0000
From: 138 Germania 
To: rjb29@columbia.edu, muir@columbia.edu
Subject: vcw final review

robert- [barnhill]

first off i want to say that i appreciated the application of a critical eye
in the schroder and the wright analysis projects.

in each case i thought you were able to look at the architect's work and
vocabulary and derive a series of abstracted principals from your
examination.

The "wrightian analogue" i thought was the more successful of the two
projects for several reasons:

1) the project showed an understanding of wright's basic vocabulary 
without
creating a wright project.

2) the construction is abstract enough that you can read a number of
different tectonics in the project -- the white rods, for example, could
easily seen as spotlights.  this kind of vagueness is incredibley useful as
you strive to develop our own aesthetic.

there is, however, a difference between a "sketch" that is articulate and
open ended, and a "sketch" that is closed to the viewer and i am afraid that
the terragni fragment suffers from that.

for the most part because the viewpoint makes it very difficult to get any
sense the volume's expression.

the tricky part is to try and find the correct balance between the project's
development and its final expression, and in your earlier work i find a
sensitivity to more complex constructions and material treatments that i
hope you will bring to more finished projects

charlie cannon
editor, rachitecture 
(http://www.gold.net/ellipsis/rachitecture/index.html)
information designer
(http://www.factory.net)

***********************************************************************

Date: Fri, 04 Aug 95 11:49:26 -0700
From: Rick Segal 
Subject: Virtual Classroom

Greetings,

I was very impressed with the work that I saw on the
Web Server.  I did have some comments.  First, it was
not that easy to really figure out "the point" of this
server. I know that sounds harsh but the URL was passed on
to me by another Microsoft Employee. There was no "about
page" or any other place to take a look at why you were
doing this and (more importantly), what you were looking
to get out of this excercise.  

[Rick apparently did not see the VWC 
intro, page: http://www.arch.columbia.edu] 

What did you, 
the student, think about this. Teachers, does this enrich 
the learning? Does it help get a job? Those opinions are 
critical and  extremely valuable.

As the manager of some educational on-line projects at
Microsoft, these kinds of sites are important to me.  Besides
the obvious technical issues, Microsoft would like to know
what we, as a member of the technical industry can do toward
making this a more fruitful excercise for teachers and
students.

Again, great job, I was impressed.  I can be reached at the
email address below:

Rick Segal, Microsoft
rsegal@microsoft.com

***********************************************************************

From: James Davidson (IHS) 
To: muir@columbia.edu
Date: Fri,  4 Aug 95 09:53:46 TZ
Subject: RE: Virtual World Classroom

Dear Eden & Rory,

Thanks for the invite!
I will definitely take a look.
We are very busy on our summer quarter class, the
Virtual Venice project where we are modeling a part
of the city.  The area is the Arsenale on the east end
of Venice where they used to build ships.

Hope your summer is going well and you that
have a cool place to hide from time to time.
Keep in mind the possibility for a remote VR
collaboration of some kind in the future.

Best regards.
Jim Davidson
Lecturer/CEDeS Project Manager
Department of Architecture/Human Interface Technology Lab
University of Washington
jnd@hitl.washington.edu  -or-  jimda@microsoft.com
(206) 649-3341

***********************************************************************

From: Donna Scott 
To: muir@columbia.edu
Date: Fri,  4 Aug 95 09:50:40 PDT
Subject: RE: Virtual World Classroom

Thanks for the invitation Eden!  I'm excited to check this out -- I'm
sure it'll be awesome.  Hope all is well with you.
Regards,
Donna
----------

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Date: Fri, 4 Aug 1995 11:15:17 -0400
From: Steven Feiner 
Message-Id: <199508041515.LAA03690@shadow.cs.columbia.edu>
To: muir@columbia.edu
Subject: Re:  Virtual World Classroom

Thanks for the invitation, Eden!  I'll try to take a look after I return.

Steve

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To: Eden Muir 
From: "Bill Millard" 
Date:         Fri, 4 Aug 1995 09:43:03 EST
Subject:      Re: Virtual World Classroom

Prof. Muir:

Many thanks for the invitation to participate in the VWC.  It's an admirable
project.  I look forward to lots of browsing (and, I hope, some useful
responses) once this week's editorial crunch is out of the way.

It may also be a good subject for a future _21stC_ article, possibly along 
with the Roman site you mentioned a few weeks ago; I'll be in touch about 
this
later.

Regards,
Bill Millard
_21stC_ Magazine

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